Drugs effect

Show simple item record

dc.contributor.advisor Ciolek, Nancy
dc.contributor.advisor Schweppe, Marla
dc.contributor.author Fang, Daisy
dc.date.accessioned 2010-09-22T14:24:06Z
dc.date.available 2010-09-22T14:24:06Z
dc.date.issued 1997-09
dc.identifier.uri http://hdl.handle.net/1850/12649
dc.description.abstract This thesis project is a 3 minutes 30 seconds computer generated animation that includes 2D graphics design, 2D animation, 3D modeling and animation. In addition, an optional interactive multimedia project serves as the introduction to this animation. I chose this subject because I think computer graphics is a tool that enables the impossible to become possible. The illusory effects of drug abuse by the user can be portrayed by means of computer graphics. The main focus of this thesis project is to try to make my audience (youth) understand that drugs abuse is the point of no return. One becomes the puppet controlled only by drugs. The inevitable illusion of drugs is like a sweet dream in a bubble; it might be beautiful and fantastic, but it is not true and can be easily broken. en_US
dc.language.iso en_US en_US
dc.subject 3D Animation en_US
dc.subject 2D Animation en_US
dc.subject.lcc TR897.5 .F36 1997
dc.subject.lcsh Computer animation--Themes, motives en_US
dc.subject.lcsh Computer animation--Technique en_US
dc.subject.lcsh Drug abuse en_US
dc.subject.lcsh Drug abuse--Prevention en_US
dc.title Drugs effect en_US
dc.type Thesis en_US
dc.description.college College of Imaging Arts and Sciences en_US
dc.description.department School of Film and Animation en_US
dc.contributor.advisorChair VerHague, James

Files in this item

Files Size Format View
DFangThesis09-1997.pdf 4.911Mb PDF View/Open

This item appears in the following Collection(s)

Show simple item record

Search RIT DML


Advanced Search

Browse