Sudoku: A Little lesson in OOP

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Title: Sudoku: A Little lesson in OOP
Author: Schreiner, Axel-Tobias; Heliotis, James
Abstract: Paying only lip service to the principles of object-oriented programming rarely results in the expected benefits. This paper presents a series of designs for a Sudoku application that will lead introductory students through the allimportant process of trial and error. They will see examples of design analysis, criticism, and improvement. The paper concludes with some general pointers why and how the initial mistakes could have been avoided.
Description: © ACM, 2008. This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution. The definitive version was published in ACM SIGCSE Bulletin, {VOL 40, ISS 2, (June 2008)} http://doi.acm.org/10.1145/1383602.1383632
Record URI: http://hdl.handle.net/1850/8270
Date: 2008

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