A Pattern for distributing turn-based games

Show full item record

Title: A Pattern for distributing turn-based games
Author: Heliotis, James; Schreiner, Axel-Tobias
Abstract: A common choice of applications used in introductory computer science courses is from the domain of simple games. Games present some interesting design notions including move, outcome, state, and turn. If one focuses on the notion of a turn a new design is revealed that combines the familiar patterns of the Model- View-Controller architecture and Proxy when the game is played over a network.
Description: Paper given at the OOPSLA Killer Examples Workshop held in October 2008.
Record URI: http://hdl.handle.net/1850/8545
Date: 2006

Files in this item

Files Size Format View Description
JHeliotisArticle10-2006.pdf 1.292Mb PDF View/Open Conference proceedings
JHeliotisCode10-2006.java 13.05Kb Unknown View/Open Sample game code
JHeliotisPresentation10-2006.pdf 4.634Mb PDF View/Open Presentation

The following license files are associated with this item:

This item appears in the following Collection(s)

Show full item record

Search RIT DML


Advanced Search

Browse