A Pattern for distributing turn-based games

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Title: A Pattern for distributing turn-based games
Author: Heliotis, James; Schreiner, Axel-Tobias
Abstract: A common choice of applications used in introductory computer science courses is from the domain of simple games. Games present some interesting design notions including move, outcome, state, and turn. If one focuses on the notion of a turn a new design is revealed that combines the familiar patterns of the Model- View-Controller architecture and Proxy when the game is played over a network.
Description: Paper given at the OOPSLA Killer Examples Workshop held in October 2008.
Record URI: http://hdl.handle.net/1850/8545
Date: 2006

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JHeliotisArticle10-2006.pdf 1.292Mb PDF View/Open Conference proceedings
JHeliotisCode10-2006.java 13.05Kb Unknown View/Open Sample game code
JHeliotisPresentation10-2006.pdf 4.634Mb PDF View/Open Presentation

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